注意:这篇文章其实在几天前我已经写过,但是那是我的第一片文章,
写的相当粗糙,很多东西都没有写详细,只是草草的提供了源码的下载
,看到我的那篇<数据挖掘控件研究>点击量有点大,给了我不少安慰,
因此决定重写KPI展示这片文章。没有深入了解过的朋友请继续往下看。
关于sqlserver2005中的KPI特性,相信接触过sqlserver2005的BI的平台
的朋友都有所耳闻。并且跟数据挖掘查看器一样,微软只在
sqlserver2005客户端里面提供了展示界面,并没有把展示的编程接口提
供给我们。所以这些工作只有我们coder自己来做了。
sqlserver2005里的KPI,创建的时候需要设置KPI名称,值表达式,目标
表达式,状态指示器,状态表达式,走向指示器,走向表达式等。
后来通过google得知,原来sqlserver2005自带的那个KPI的查看器,实
现原理是这样的。微软先做了n张图片,图片的路径在(注意:我的
sqlserver2005是安装在D盘的)
D:\Program Files\Microsoft SQL Server\90
\Tools\Binn\VSShell\Common7
\IDE\DataWarehouseDesigner\KPIsBrowserPage\Images
然后,通过状态表达式和走向表达式返回不同的值来决定显示哪张图片
。
原理还是非常简单,还好它没有采用GDI把这些图片画出来,呵呵,不然
小弟只有罢手了。接下来,我们开始coding吧。
step1.定义一个DataGridViewStatusCell(从DataGridViewImageCell继
承)和DataGridViewStatusColumn(从DataGridViewImageColumn继承)
,用于显示状态指示器。
以下为代码的内容: using System; namespace KPIDisplayer protected override object GetFormattedValue(object value, int rowIndex, ref DataGridViewCellStyle cellStyle, TypeConverter valueTypeConverter, TypeConverter formattedValueTypeConverter, DataGridViewDataErrorContexts context) if (statusgraph == StatusGraph.Shapes)
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.ComponentModel;
using System.Reflection;
{
internal class DataGridViewStatusCell : DataGridViewImageCell
{
public DataGridViewStatusCell()
{
}
{
string statusgraph = value.ToString().Split(',')[0];
double status = Double.Parse(value.ToString().Split(',')[1]);
{
if (status == -1)
{
return Properties.Resources.Stoplight_Single0;
}
else if (status == 0)
{
return Properties.Resources.Stoplight_Single1;
}
else if (status == 1)
{
return Properties.Resources.Stoplight_Single2;
}
else
{
return Properties.Resources.empty;
}
}
else if (statusgraph == StatusGraph.TrafficLight)
{
if (status == -1)
{
return Properties.Resources.Stoplight_Multiple0;
}
else if (status == 0)
{
return Properties.Resources.Stoplight_Multiple1;
}
else if (status == 1)
{
return Properties.Resources.Stoplight_Multiple2;
}
else
{
return Properties.Resources.empty;
}
}
else if (statusgraph == StatusGraph.RoadSigns)
{
if (status == -1)
{
return Properties.Resources.Road0;
}
else if (status == 0)
{
return Properties.Resources.Road1;
}
else if (status == 1)
{
return Properties.Resources.Road2;
}
else
{
return Properties.Resources.empty;
}
}
else if (statusgraph == StatusGraph.GaugeAscending)
{
if (status == -1)
{
return Properties.Resources.Gauge_Asc0;
}
else if (status == -0.5)
{
return Properties.Resources.Gauge_Asc1;
}
else if (status == 0)
{
return Properties.Resources.Gauge_Asc2;
}
else if (status ==0.5)
{
return Properties.Resources.Gauge_Asc3;
}
else if (status == 1)
{
return Properties.Resources.Gauge_Asc4;
}
else
{
return Properties.Resources.empty;
}
}
else if (statusgraph == StatusGraph.GaugeDescending)
{
if (status == -1)
{
return Properties.Resources.Gauge_Desc0;
}
else if (status == -0.5)
{
return Properties.Resources.Gauge_Desc1;
}
else if (status == 0)
{
return Properties.Resources.Gauge_Desc2;
}
else if (status == 0.5)
{
return Properties.Resources.Gauge_Desc3;
}
else if (status == 1)
{
return Properties.Resources.Gauge_Desc4;
}
else
{
return Properties.Resources.empty;
}
}
else if (statusgraph == StatusGraph.Thermometer)
{
if (status == -1)
{
return Properties.Resources.Therm0;
}
else if (status == 0)
{
return Properties.Resources.Therm1;
}
else if (status == 1)
{
return Properties.Resources.Therm2;
}
else
{
return Properties.Resources.empty;
}
}
else if (statusgraph == StatusGraph.Cylinder)
{
if (status == -1)
{
return Properties.Resources.Cylinder0;
}
else if (status == 0)
{
return Properties.Resources.Cylinder1;
}
else if (status == 1)
{
return Properties.Resources.Cylinder2;
}
else
{
return Properties.Resources.empty;
}
}
else if (statusgraph == StatusGraph.SmileyFace)
{
if (status == -1)
{
return Properties.Resources.Smiley0;
}
else if (status == 0)
{
return Properties.Resources.Smiley1;
}
else if (status == 1)
{
return Properties.Resources.Smiley2;
}
else
{
return Properties.Resources.empty;
}
}
else if (statusgraph == StatusGraph.VarianceArrow)
{
if (status == -1)
{
return Properties.Resources.Arrow_Beveled0;
}
else if (status == -0.5)
{
return Properties.Resources.Arrow_Beveled1;
}
else if (status == 0)
{
return Properties.Resources.Arrow_Beveled2;
}
else if (status == 0.5)
{
return Properties.Resources.Arrow_Beveled3;
}
else if (status == 1)
{
return Properties.Resources.Arrow_Beveled4;
}
else
{
return Properties.Resources.empty;
}
}
else
{
return Properties.Resources.empty;
}
}
}
}
RSS订阅






收 藏
推 荐